AI Insights · Timothy · October 2021
Top 5 Platformer Games Performance on Unified Platform in Qatar Q3 2021
Explore the performance trends of the top 5 platformer games in Qatar for Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 platformer games on a unified platform in Qatar exhibited varying performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics for each game.
Count Masters: Crowd Runner 3D from Freeplay LLC saw a gradual decline in weekly downloads, starting at approximately 6.5K in late June and dropping to around 2.3K by late September. Weekly revenue was modest, peaking at around $58 in early September. Active users also decreased over the quarter, from about 15.9K to 8.8K.
Subway Surfers by Sybo Games ApS maintained a steady number of weekly active users, fluctuating around the 45K mark with a slight dip to 42K towards the end of the quarter. Weekly downloads varied, peaking at 3.8K in late June and ending at 2.2K in late September. Revenue showed significant spikes, notably reaching approximately $1.6K in mid-September.
Run Rich 3D from Voodoo had an interesting trend in weekly downloads. Starting at just 285 in late June, downloads surged to over 7.3K by late July before gradually declining to 800 by the end of September. Active users followed a similar pattern, peaking at around 14.6K in late July and dropping to 4.5K by late September. There was no significant revenue reported for this period.
Hair Challenge by Rollic Games experienced a steady decline in weekly downloads, starting at 5.3K in late June and ending at 1.9K in late September. Weekly revenue was negligible. Active users also saw a downward trend, starting at around 19.9K and closing the quarter at approximately 12.6K.
Destiny Run, another title from Voodoo, showed a remarkable increase in weekly downloads, from just 3 in early July to a peak of 6.9K in early September, before tapering off to 2.7K by the end of the month. Active users mirrored this trend, with a peak of approximately 12K in early September, ending at 7.2K by late September. No significant revenue data was recorded for this game.
These insights are based on data from Sensor Tower. For more detailed analytics, please visit Sensor Tower's website.